Django3基于WebSocket实现WebShell的详细过程,久久派带你了解更多相关信息。
前言
最近工作中需要开发前端操作远程虚拟机的功能,简称WebShell. 基于当前的技术栈为react+django,调研了一会发现大部分的后端实现都是django+channels来实现websocket服务.
大致看了下觉得这不够有趣,翻了翻django的官方文档发现django原生是不支持websocket的,但django3之后支持了asgi协议可以自己实现websocket服务. 于是选定
gunicorn+uvicorn+asgi+websocket+django3.2+paramiko来实现WebShell.
实现websocket服务
使用django自带的脚手架生成的项目会自动生成asgi.py和wsgi.py两个文件,普通应用大部分用的都是wsgi.py配合nginx部署线上服务. 这次主要使用asgi.py
实现websocket服务的思路大致网上搜一下就能找到,主要就是实现 connect/send/receive/disconnect这个几个动作的处理方法.
这里 How to Add Websockets to a Django App without Extra Dependencies 就是一个很好的实例
, 但过于简单……..:
思路
# asgi.py import osfrom django.core.asgi import get_asgi_applicationfrom websocket_app.websocket import websocket_applicationos.environ.setdefault(\'DJANGO_SETTINGS_MODULE\', \'websocket_app.settings\')django_application = get_asgi_application()async def application(scope, receive, send): if scope[\'type\'] == \'http\': await django_application(scope, receive, send) elif scope[\'type\'] == \'websocket\': await websocket_application(scope, receive, send) else: raise NotImplementedError(f\"Unknown scope type {scope[\'type\']}\")# websocket.pyasync def websocket_application(scope, receive, send): pass
# websocket.pyasync def websocket_application(scope, receive, send): while True: event = await receive() if event[\'type\'] == \'websocket.connect\': await send({ \'type\': \'websocket.accept\' }) if event[\'type\'] == \'websocket.disconnect\': break if event[\'type\'] == \'websocket.receive\': if event[\'text\'] == \'ping\': await send({ \'type\': \'websocket.send\', \'text\': \'pong!\' })
实现
上面的代码提供了思路,比较完整的可以参考这里 websockets-in-django-3-1 基本可以复用了
其中最核心的实现部分我放下面:
class WebSocket: def __init__(self, scope, receive, send): self._scope = scope self._receive = receive self._send = send self._client_state = State.CONNECTING self._app_state = State.CONNECTING @property def headers(self): return Headers(self._scope) @property def scheme(self): return self._scope[\"scheme\"] @property def path(self): return self._scope[\"path\"] @property def query_params(self): return QueryParams(self._scope[\"query_string\"].decode()) @property def query_string(self) -> str: return self._scope[\"query_string\"] @property def scope(self): return self._scope async def accept(self, subprotocol: str = None): \"\"\"Accept connection. :param subprotocol: The subprotocol the server wishes to accept. :type subprotocol: str, optional \"\"\" if self._client_state == State.CONNECTING: await self.receive() await self.send({\"type\": SendEvent.ACCEPT, \"subprotocol\": subprotocol}) async def close(self, code: int = 1000): await self.send({\"type\": SendEvent.CLOSE, \"code\": code}) async def send(self, message: t.Mapping): if self._app_state == State.DISCONNECTED: raise RuntimeError(\"WebSocket is disconnected.\") if self._app_state == State.CONNECTING: assert message[\"type\"] in {SendEvent.ACCEPT, SendEvent.CLOSE}, ( \'Could not write event \"%s\" into socket in connecting state.\' % message[\"type\"] ) if message[\"type\"] == SendEvent.CLOSE: self._app_state = State.DISCONNECTED else: self._app_state = State.CONNECTED elif self._app_state == State.CONNECTED: assert message[\"type\"] in {SendEvent.SEND, SendEvent.CLOSE}, ( \'Connected socket can send \"%s\" and \"%s\" events, not \"%s\"\' % (SendEvent.SEND, SendEvent.CLOSE, message[\"type\"]) ) if message[\"type\"] == SendEvent.CLOSE: self._app_state = State.DISCONNECTED await self._send(message) async def receive(self): if self._client_state == State.DISCONNECTED: raise RuntimeError(\"WebSocket is disconnected.\") message = await self._receive() if self._client_state == State.CONNECTING: assert message[\"type\"] == ReceiveEvent.CONNECT, ( \'WebSocket is in connecting state but received \"%s\" event\' % message[\"type\"] ) self._client_state = State.CONNECTED elif self._client_state == State.CONNECTED: assert message[\"type\"] in {ReceiveEvent.RECEIVE, ReceiveEvent.DISCONNECT}, ( \'WebSocket is connected but received invalid event \"%s\".\' % message[\"type\"] ) if message[\"type\"] == ReceiveEvent.DISCONNECT: self._client_state = State.DISCONNECTED return message
缝合怪
做为合格的代码搬运工,为了提高搬运效率还是要造点轮子填点坑的,如何将上面的WebSocket类与paramiko结合起来实现从前端接受字符传递给远程主机并同时接受返回呢?
import asyncioimport tracebackimport paramikofrom webshell.ssh import Base, RemoteSSHfrom webshell.connection import WebSocketclass WebShell: \"\"\"整理 WebSocket 和 paramiko.Channel,实现两者的数据互通\"\"\" def __init__(self, ws_session: WebSocket, ssh_session: paramiko.SSHClient = None, chanel_session: paramiko.Channel = None ): self.ws_session = ws_session self.ssh_session = ssh_session self.chanel_session = chanel_session def init_ssh(self, host=None, port=22, user=\"admin\", passwd=\"admin@123\"): self.ssh_session, self.chanel_session = RemoteSSH(host, port, user, passwd).session() def set_ssh(self, ssh_session, chanel_session): self.ssh_session = ssh_session self.chanel_session = chanel_session async def ready(self): await self.ws_session.accept() async def welcome(self): # 展示Linux欢迎相关内容 for i in range(2): if self.chanel_session.send_ready(): message = self.chanel_session.recv(2048).decode(\'utf-8\') if not message: return await self.ws_session.send_text(message) async def web_to_ssh(self): # print(\'--------web_to_ssh------->\') while True: # print(\'--------------->\') if not self.chanel_session.active or not self.ws_session.status: return await asyncio.sleep(0.01) shell = await self.ws_session.receive_text() # print(\'-------shell-------->\', shell) if self.chanel_session.active and self.chanel_session.send_ready(): self.chanel_session.send(bytes(shell, \'utf-8\')) # print(\'--------------->\', \"end\") async def ssh_to_web(self): # print(\'<--------ssh_to_web-----------\') while True: # print(\'<-------------------\') if not self.chanel_session.active: await self.ws_session.send_text(\'ssh closed\') return if not self.ws_session.status: return await asyncio.sleep(0.01) if self.chanel_session.recv_ready(): message = self.chanel_session.recv(2048).decode(\'utf-8\') # print(\'<---------message----------\', message) if not len(message): continue await self.ws_session.send_text(message) # print(\'<-------------------\', \"end\") async def run(self): if not self.ssh_session: raise Exception(\"ssh not init!\") await self.ready() await asyncio.gather( self.web_to_ssh(), self.ssh_to_web() ) def clear(self): try: self.ws_session.close() except Exception: traceback.print_stack() try: self.ssh_session.close() except Exception: traceback.print_stack()
前端
xterm.js 完全满足,搜索下找个看着简单的就行.
export class Term extends React.Component { private terminal!: HTMLDivElement; private fitAddon = new FitAddon(); componentDidMount() { const xterm = new Terminal(); xterm.loadAddon(this.fitAddon); xterm.loadAddon(new WebLinksAddon()); // using wss for https // const socket = new WebSocket(\"ws://\" + window.location.host + \"/api/v1/ws\"); const socket = new WebSocket(\"ws://localhost:8000/webshell/\"); // socket.onclose = (event) => { // this.props.onClose(); // } socket.onopen = (event) => { xterm.loadAddon(new AttachAddon(socket)); this.fitAddon.fit(); xterm.focus(); } xterm.open(this.terminal); xterm.onResize(({ cols, rows }) => { socket.send(\"<RESIZE>\" + cols + \",\" + rows) }); window.addEventListener(\'resize\', this.onResize); } componentWillUnmount() { window.removeEventListener(\'resize\', this.onResize); } onResize = () => { this.fitAddon.fit(); } render() { return <p className=\"Terminal\" ref={(ref) => this.terminal = ref as HTMLDivElement}></p>; }}
好了,废话不多少了,代码我放这里了webshell 欢迎star/fork!
参考资料
webshell
django文档
graphene-django文档
django 异步视图
websockets-in-django-3-1
How to Add Websockets to a Django App without Extra Dependencies
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